Three is not enough.....so we're bringing a Troll

Playing with Fire 2

Frankie's Take on Events

Prologue Session 2 – Playing with Fire.

  • We place the box in the hall closet and leave it wrapped in the blanket and then we go to sleep.
  • I sleep really, really well that night after finding the lockbox until I am awoken by Merlin screaming.
  • Clive and I both enter the living room to find Merlin awake and covered in sweat.
  • I check Merlin over and find a well-hidden, high grade data jack in Merlin’s back. I will talk to Clive later about that…
  • Clive adds that he also had the same dream but it was nothing like what Merlin experienced.
  • I think we are going to have to sell the locker but how? I do not have the contacts for this.
  • But that is something for tomorrow – sleep time!
  • In the morning while microwaving breakfast I tell Clive about what I found on Merlin. Clive is like WTF!?!?!?!
  • I send a message to my ‘Uncle Victor’ (his answering service) to say that I have an item I am looking to ‘offload’ for the right price and that I am calling him first as I think it is that important.
  • We wait and eat breakfast and then ‘Uncle’ calls and we discuss – he is sending a Mr Wolf to appraise the item and deal with the situation. And I have to call my mother…
  • Clive is going out to get some food from the Stuffer Stack nearby. I sit out on the balcony and watch Clive go to the Stuffer Stack while I also keep an eye out for trouble.
  • Merlin goes and has a shower – he is in there for some time – he sees the picture with my Teams completion of training at the Ares Training Facility when he comes back out.
  • A car (Lincoln) pulls up outside the Stuffer Stack – EIJ-1010 is the plate. One guy goes into the Stuffer Stack and another eventually gets out and crosses the road but I lose sight of him.
  • Clive returns and shows Merlin the soy food and then gets him to cook some food – Merlin eats it and throws straight up into the sink.
  • The guys have not come back out of the building by the time we eat food.
  • The door buzzes and it is Mr Wolf and I let him in. No one else enters and he comes up. I introduce Mr T and Mr Merlin and then show him the lockbox – Mr Wolf plugs are jack into his forehead and says
  • Wolf 359 with an old flip up phone – the box will not contain the entity for much longer. He sends a photo and we make a deal – 10K retainer and 15% of whatever profits ‘Uncle’ can get.
  • Mr Wolf waits and says to Merlin – have we met before? Don’t think so (but I can tell he is still curious).
  • We chat and then the pickup occurs
  • Mr Wolf hands me his card as well as he leaves. Mr Wolf (Associate) – mobile number and email. MRV Incorporated. Colin is the lead delivery person.
  • And I ring my mother… dinner arranged
  • I give Merlin the option to say or come with us to the Rock and Troll Bar in the evening.
  • De’Pinda calls – he has a delivery and is downstairs. He comes in with a tray of FRESH Steak. Well DAMN!!!! Doug’s wife sent this through as a thank you for what we did last night. Wife came out and paid 100 credits. There is like 10K of Food here…
  • We then have lunch! De’Pinda and A’Phoo have a chat and we find out that Merlin is the one the guys in the Lincoln are looking for!
  • There is a guy watching from the shadows on the same side of the street as my apartment as well! Clive spooks him though and the guy tries to leave but Clive gives pursuit and knocks him unconscious (seriously this is a good neighbourhood…)
  • Clive carries in the Corp Henchmen that he has killed with one blow. The body has the following items.

    • Shoulder holsters with 2 Ares Predators and extra clips.
    • I break the comm link to stop tracking
    • 6 computer cards with numbers.
    • Datapad in the lined coat. No tattoo’s on him after stripping him.
    • He has a number of augmentations but not a lot.
    • Ring with an opal on a finger
    • SIN Cred-stick.
  • I am looking for tracking devices but so far find none. The cards, cred-stick and datapad (turned off) are placed in a bag.
  • I get De’Pinda to bring in his taxi so that we can take away the body and then we will go to work. We go down to the carpark and then take the back way into the warehouse area. Before we go further we look around for anyone tracking us.
  • Merlin and Clive see two corp guys guarding the rear entrance – seems they have come to investigate their missing corp mage. We continue on and bypass the area and De’Pinda takes us to a low income (OutReamer) area so we can burn the face and hands before dumping the body.
  • De’Pinda says he will take us to ‘The Tunnel’ – it is on the edge of OutReamer – it is an underground tunnel that was to link the island and the mainland. It failed but you can access it via a bridge.
  • There are lots of gangers and smugglers here – no super scum bags here. No police come in here. We see a ‘meeting’ going down and people cooking at fires. We wrap the body in a blanket and will take it somewhere below and have Merlin burn the face and hands.
  • We go down to level 5 (we also notice that the Food Court is now called Smugglers Court – could be useful later. We can see a number of people squatting here and there are about 6 people walking in the dark going one direction – we decide to go the opposite way.
  • There are a lot of ferals here – down on their luck people
  • 100m down we find a room where safety staff would go – we go in (no one there) and let Merlin do his shit. Clive and I watch the entrance to make sure we are not being followed.
  • First Merlin melts the flesh and then casts Fireball! People panic and run for the hills and we then head out. There is a voice of ‘this is our tunnel’ but we ignore it and leave anyway.
  • As we get to the top we see a semi-trailer turn up and it heads down a ramp towards the rear of the complex where the docking area is – might be associated with the Smugglers Court. We still leave as De’Pinda is in the carpark.
  • He then takes us to work at the Rock and Troll Bar.
  • We wait an hour and then go on shift – I ask Merlin to staff in the rear staff area, while Clive is on the door and I am inside watching from the upstairs VIP area.
  • Later that evening 5 ‘runners’ enter (no warning signs so far but we keep an eye on them) and they look around the floor – Renaldo and Tom are the other security people on tonight, plus the bartender.
  • I alert security that the 5 individuals took an interest in me so Renaldo and Clive swap places with Clive sneaking in. Seriously he is so damn stealthy for a Troll!
  • Tom is in the staff room with Merlin chatting and is ready if shit goes down.
  • I ask Merlin to astral project his spirit to spot anything ‘strange’. He sees the one near the door astral perceiving and is quite powerful – This guy will be my first target and I let Clive know this as well.
  • Tom goes to his locker and loads his shotgun and says thanks for listening and goes to the doorway to the entrance of the main room.
  • Eventually we discover that the group are looking for me. Hmmm I wonder why that is.
  • The mage joins the group at the table. We let the bar go back to normal but we keep an eye on the 5 individuals.
  • Renaldo says that a VIP is coming in as a party of five – I get a table ready for them.
  • The VIPS are young with slicked back hair – the main guy with a friend and two women plus one security guy.
  • Luigi is the son of a local mafia guy – the older security guy is around 55 – all are human and they sit at their favourite table. Luigi pulls out a cash clip and is loud and obnoxious but does not hurt anyone.
  • The guy at the bar points at the clock after about 40 mins and then talks to the bartender and the second guy is suddenly freaking out – bad cyber ware maybe? – and then the second guy storms out and lights a cigarette.
  • There is a band on tonight – a local musical performer that has made good in the area. It is not the local grunge so it could be good.
  • The guy outside is talking to a person in a car and then gets in and talks to someone in the back seat – the car is Americar.
  • Merlin goes for a second astral jaunt to see what he is up. There are three people in the car (driver and one in the rear that has magic ability) and the person also has an active spell on him – like armour and the ciggy guy is talking to him. An Air spirit comes past and nothing happens.
  • Inside the ‘leader’ goes over to the table and sits with the other three.
  • 20 mins later the guy gets out of the car and tries to get back in and has a fight with Renaldo on the door – Clive goes out and sees that Renaldo has been wounded and the other guy in on the ground unconscious.
  • Clive sees the guy in the car about to shoot Renaldo and Clive takes out the driver that was about to fire. Super Stealthy Troll again!
  • Clive restrains the crazy guy and the Americar screeches away, wheels spinning.
  • Merlin and Tom enter and are heading towards the door. They runners recognise Merlin and they freak! (I do not see this unfortunately). 
  • One of them talks to Merlin and says ‘No Maximillian we are talking here’.
  • I start to go down the stairs and Clive comes in the rear door after putting the ciggy smoking runner in a small room and again sneaks into the bar area.
  • Merlin says something to the LEADER and he runs towards the door; even Tom stepped back from Merlin.
  • Combat is quick and deadly with the four runners all dying quickly – The Shift Manager recovers quickly and says ‘Free drinks all round!’ This works a charm and we quickly take the bodies of the 4 dead ‘runners’ to the back room and Merlin heals Renaldo.
  • Loot!

    • Magic foci
    • Scanner and Weapons
    • Comms Gear
  • The Shift Manager says Merlin is welcome anytime at the Rock and Troll Bar.
  • We still have the one guy out the back that is alive that we can question.
  • Renaldo is with Merlin – Tom is the floater and I am in the VIP area while Clive is back on the door.
  • This ciggy guy eventually wakes up, sees Merlin and says ‘FUCK ME!?!?!?!’
  • He then sees his dead mates and is scared. Renaldo intimidates the guy and he starts to scream and then Renaldo puts the gag on him.
  • The night continues and then the musical guest arrives and Renaldo lets them in.
  • The stage is set and then the DJ starts to play some music and a female elf comes out and starts to sing and make colourful lights all through the air. A truly wonderful visual and audible experience.
  • The last VIP group is with the performer – some elves, human suit and an Ork bodyguard.
  • Luigi is being a pain – ‘Oh when is this going to end!’ After 45mins the performance ends – it was very good and very different.
  • The DJ says ‘Give it up for Goldarin!’
  • She gives autographs as goes and sits with the final VIP group.
  • The younger crowd come in after the performance as the cliental leave.
  • Luigi is getting drunk and says terrible things. There is almost a fight between Goldarin’s bodyguard and Luigi’s bodyguard.
  • Tell Gill that I enjoyed performing here and they leave through the front after Luigi leaves.
  • Luigi has an altercation with Clive outside – Luigi is a real Dickhead and then vomits everywhere and Luigi is then man handled to the car and they leave. He will not remember the night.
  • Goldarin and her group get into a limo and after signing some more autographs they leave.
  • Eventually it is closing time – last drinks and we check the toilets etc. to make sure there are no more straddlers. Eventually we do the final walk around and return to the tea room.
  • The guy’s name is Lynx – he is really scared.

    • Ken was in charge.
    • John in the back seat – what corp?
    • Talk to me about… and John is worried about it. What is the item? The lockbox!
    • John told us that Merlin was dead and that I was one of the last people to be with Merlin. John just wants the case.
    • Lynx has no idea what corp he was working for.
    • How do we contact John – through the comlink
    • We ring ‘John’ – then it answers – John it is Lynx.
    • John hangs up on us and then the number is disconnected – lynx freaks!
    • Merlins picture is very grainy – the picture is familiar.
    • My picture is my Lone Star Graduation picture.
    • There are also

      • There are other pictures of a four walled room
      • Picture of a security lock and a set of numbers 546317
      • Address of the Rock and Troll Bar
      • My full name and details and a short bio – threat level high.
      • Maximillian BLAR – believed dead – known locations – my suburb
      • Nothing about EVO corp.
  • There are camera’s on the Dock and front door but that is about it. Lynx says he has information from before and will trade – he wants to live.
  • Lynx picked up Merlin from the room and took Merlin and the box to a group in a warehouse – there was a corp guy (the mage) and they dropped the box and Merlin off at the warehouse and left believing Merlin would be killed.
  • The next day they get another call – more money – go and talk to Me and find out about the locked box.
  • Lynx explains his team picked up Merlin (he was already drugged) from a Sunset Hotel. He had to be dropped off alive. They did this and all done.
  • Lynx’s fixer knew about this John and hooked up the team. We ask about the Fixer – Clarence and he is based out of the BodyMall in Renton. Cyberware augmentation etc. Office 16. Lynx also gives us his number. If he asks and we are on the level – Lynx says that he hates golf. Add this and Clarence will know we are on the level.
  • Ken dealt with John normally and the only thing Ken sad was that Merlin was awakened – whatever that means. Renaldo knows what it means.
  • The Un-registered cred-stick has at least 15K credits on it – this was the one on Ken’s body
  • Renaldo explains that awakened individuals are Magical Adept, Technomancers, Mages and Shamans.
  • We load the bodies into the van and will also take them to ‘The Tunnels’ for disposal before going home and we agree to let Lynx go as he has to now leave Seattle – it is a little too hot for him now.

Things to do – tell Mr Wolf about ‘John’ who is looking for the case – the contact number that was disconnected and explain that people believed Merlin was dead. Will also provide details on the runner team and their fixer Clarence. If this 'John' wants the case badly enough he can pay for it.

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